![]() (if you don't the character will move as it morphs) Export an OBJ of the morph you want. You need to import an animation of the characters original T-pose to match the positions. This will put character in T-pose Note: if you adjusted position of T-pose in Exchange during convert process. Look at motion and delete the short motion clip at beginning. Your character is in an A-pose in time line. Basically it's a process after getting your character into Iclone. Problem is it won't let you go back and convert to non standard. Add morphs from Exchange to Iclone Morph editor I know if you bring a character in with out converting to non standard and send to Iclone then open it in the Morph editor it will auto import all Morphs. But make sure you go into the feedback tracker and vote for this feature. I have succeeded in a few things but is hit and miss.
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